Adventure

An experienced, aged Pokémon-based forum focused primarily on forum games.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 The Card Shop Roll Guide

View previous topic View next topic Go down 
AuthorMessage
Elecii
Admin
avatar

Posts : 201
Game Points : 5595
Join date : 2010-08-28

PostSubject: The Card Shop Roll Guide   Thu Sep 02, 2010 7:19 pm

Yes, it is true, I have made a roll guide.

This is because we want more people that can do rolls, but I don't want to have to explain how every single time. There is also a test for you to become a roller. [It won't be too simple, don't worry.]

First you need to find out what pack they want. Lets say this one is a Team Rocket pack. First off I open my random number generator. Random.org is what works best, especially if you use the Integer Generator. Lets say we're using the IG (Integer Generator). First I change the generate # many to 1, and leave the numbers at 1 to 100. You press get numbers. This number is the rare/super rare roll. 1-75 means rare, 76-100 means super rare. Make sure you remember whether you rolled rare or super rare. Lets say I got a 82, which means super rare.

Now onto the actual rolling of the cards. I know I need to roll 4 common cards, but I don't know how many common cards there are in team rocket, that's where this thread comes in. On the second post there is a list of all avaliable packs and the amount there are of each rarity.

I need to roll 24. Here are my numbers;
19 11 14 22
Now I need to find them numbers on the second post and that will tell me which common cards the person who bought the pack would get. This is them;
Slowpoke, Machop, Meowth, Zubat

Now I repeat this for the uncommon and rare/super rare roll, but only 3 cards for uncommon and 1 for rare/super rare.

A note: Super rares are holo rares, and rares are non-holo rares.
Back to top Go down
View user profile
Elecii
Admin
avatar

Posts : 201
Game Points : 5595
Join date : 2010-08-28

PostSubject: Roll List   Thu Sep 02, 2010 7:52 pm

Base Set

Common
(Roll = 39)

#1 - Abra
#2 - Bulbasaur
#3 - Caterpie
#4 - Charmander
#5 - Diglett
#6 - Doduo
#7 - Drowzee
#8 - Gastly
#9 - Koffing
#10 - Machop
#11 - Magnemite
#12 - Metapod
#13 - Nidoran M
#14 - Onix
#15 - Pidgey
#16 - Pikachu
#17 - Pikachu
#18 - Poliwag
#19 - Ponyta
#20 - Rattata
#21 - Sandshrew
#22 - Squirtle
#23 - Starmie
#24 - Staryu
#25 - Tangela
#26 - Voltorb
#27 - Vulpix
#28 - Weedle
#29 - Bill
#30 - Energy Removal
#31 - Gust of Wind
#32 - Potion
#33 - Switch
#34 - Fighting Energy
#35 - Fire Energy
#36 - Grass Energy
#37 - Lightning Energy
#38 - Psychic Energy
#39 - Water Energy

Uncommon

Rare

Super Rare

Fossil

Common

Uncommon

Rare

Super Rare

Jungle

Common

Uncommon

Rare

Super Rare

Team Rocket

Common

Uncommon

Rare

Super Rare

INCOMPLETE
Back to top Go down
View user profile
 
The Card Shop Roll Guide
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Kill team OCT 15 Tonys card shop
» Item Guide--Name and Gifting Level
» [Request] Fight caves guide with blowpipe
» guthans guide
» ___A Guide to Ranging Mithril Dragons___

Permissions in this forum:You cannot reply to topics in this forum
Adventure :: Trading Card Game Online :: TCG Main Room :: TCG Shops-
Jump to: